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- Path: scms.rgu.ac.uk!dracon!cs2lk
- From: cs2lk@scms.rgu.ac.uk (Lee Kindness)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: .key
- Date: 5 Feb 1996 08:50:28 GMT
- Organization: The Robert Gordon University, School of Computer and Mathematical Sciences, Aberdeen, Scotland
- Message-ID: <4f4gck$15h@roadkill.scms.rgu.ac.uk>
- References: <1996Jan23.163238.27082@nosc.mil> <310d1327@cu-amiga.demon.co.uk>
- NNTP-Posting-Host: cs2lk%@dracon.scms.rgu.ac.uk
- X-Newsreader: TIN [version 1.2 PL2]
-
- Anthony Brice (anthony@cu-amiga.demon.co.uk) wrote:
- : Hey look, on 23 Jan 96 Gary was heard mumbling to All:
-
- : GED> I have a game that is started by executing a script via iconx. What
- : GED> puzzles me is that the following command line is executed before the
- : GED> game is started:
-
- : GED> ..key dummy
-
- : GED> This puzzles me because there are no files on the disk named .key or
- : GED> dummy. Is anyone familiar with this command?
-
- : I've seen similar scripts using commands like this. They're normally followed
- : up with .bra lines. I think they're an Amigados way of passing arguments to the
- : script based on what was called from Workbench, although don't quote me on that
- : as I've never understood them myself fully. Equivalent to the Arexx Parse Arg
- : perhaps?
-
- The .bra command is followed by a normal READARGS style template as used
- in the majority of programs, for example a script that simply deletes a
- directory viz:
-
- .key DIRECTORY/A
- .bra {
- .ket }
-
- Delete {DIRECTORY} ALL
-
- --
- \ Lee Kindness
- \ wangi@frost3.demon.co.uk
- \ cs2lk@scms.rgu.ac.uk
- \ Current projects - Satchmo's Mailbag, GFindXXX, Umentiler...
- \=> Founder Team TRUMPET ;)
-
-